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Damage effect of Shield Generator

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This page shows the increased amount of damage to a given defensive building.

Note: If you want to know the damage per shot, just multiply fire rate of the tower to the damage per second value.

Mortar    Damage with Shield generator
Level Damage Per Second lvl1 lvl2 lvl 3
1 4 4.2 4.4 4.6
2 5 5.25 5.5 5.75
3 6 6.3 6.6 6.9
4 7 7.35 7.7 8.05
5 8 8.4 8.8 9.2
6 9 9.45 9.9 10.35
7 11 11.55 12.1 12.65
8 13 13.65 14.3 14.95
9 15 15.75 16.5 17.25
Cannon    Damage with Shield generator      
Level Damage Per Second lvl1 lvl2 lvl 3
1 8 8.4 8.8 9.2
2 10 10.5 11 11.5
3 15 15.75 16.5 17.25
4 18 18.9 19.8 20.7
5 25 26.25 27.5 28.75
6 30 31.5 33 34.5
7 40 42 44 46
8 47 49.35 51.7 54.05
9 55 57.75 60.5 63.25
10 65 68.25 71.5 74.75
11 75 78.75 82.5 86.25
12 85 89.25 93.5 97.75
13 93 97.65 102.3 106.95
Watch Tower    Damage with Shield generator      
Level Damage Per Second lvl1 lvl2 lvl 3
1 11 11.55 12.1 12.65
2 15 15.75 16.5 17.25
3 19 19.95 20.9 21.85
4 25 26.25 27.5 28.75
5 30 31.5 33 34.5
6 35 36.75 38.5 40.25
7 42 44.1 46.2 48.3
8 48 50.4 52.8 55.2
9 56 58.8 61.6 64.4
10 65 68.25 71.5 74.75
11 75 78.75 82.5 86.25
12 86 90.3 94.6 98.9
13 98 102.9 107.8 112.7
Death ray Area Damage with Shield generator      
Level Damage Per Second lvl1 lvl2 lvl 3
1 20 21 22 23
2 25 26.25 27.5 28.75
3 30 31.5 33 34.5
4 35 36.75 38.5 40.25
5 40 42 44 46
Death ray Single Damage with Shield generator      
Level Damage Per Second lvl1 gen lvl2 lvl 3
1 46 48.3 50.6 52.9
2 54 56.7 59.4 62.1
3 70 73.5 77 80.5
4 85 89.25 93.5 97.75
5 109 114.45 119.9 125.35
Jericho    Damage with Shield generator      
Level Damage Per Second lvl1 lvl2 lvl 3
1 80 84 88 92
2 110 115.5 121 126.5
3 140 147 154 161
4 160 168 176 184
5 190 199.5 209 218.5
6 230 241.5 253 264.5
7 280 294 308 322
8 320 336 352 368
9 360 378 396 414
Flame Tower Damage with Shield generator
Level Damage Per Second lvl1 lvl2 lvl 3
1 10 10.5 11 11.5
2 12 12.6 13.2 13.8
3 15 15.75 16.5 17.25
4 19 19.95 20.9 21.85
5 23 24.15 25.3 26.45
6 31 32.55 34.1 35.65
7 39 40.95 42.9 44.85
8 47 49.35 51.7 54.05
9 55 57.75 60.5 63.25
Lightning Gun Damage with Shield generator
Level Damage Per Second Minimum lvl1 lvl2 lvl 3
1 168 176.4 184.8 193.2
2 224 235.2 246.4 257.6
3 264 277.2 290.4 303.6
Lightning Gun Damage with Shield generator
Level Damage Per Second Maximum lvl1 lvl2 lvl 3
1 808 848.4 888.8 929.2
2 864 907.2 950.4 993.6
3 904 949.2 994.4 1039.6

Moral of the story is that basically the lvl 3 shield generator makes your defensive building operate in next higher level. For example, the damage output of a level 10 canon with a level 3 generator is the same as the level 11 canon. But you may say it takes less time to upgrade the level 10 canon to level 11 canon than upgrading level 1 generator to level 3 generator. However, if you have 3+ defensive building around the shield generator you can save time.

Example; lets assume watch tower(lvl 10), canon(lvl 10) and a flame tower(lvl7) is around the shield generator and we upgrade them all to the next level with one worker. It will take 7d+5d+8d, 20 days. From lvl 1 to 3, it takes 24 days for the shield generator. You are losing 4 days but the same damage potential is achieved. If you were to put the 4th tower, whatever it maybe, the benefits in saving time will be achieved.

What are the optimal towers to go with your shield generators? I would say the towers that already have high damage output. "Make something that is strong already to be stronger!"

Example: Canon lvl 13 - by it self DPS is 93. Put it beside the lvl 3 shield generator, the DPS is 106.95, increase of 13.95 DPS.

Lets take Jericho - DPS without generator, 360. DPS with generator 414. You are getting increse of 54DPS. Almost same DPS as LVL 9 watch tower.

So the ideal use of shield generator as damage support is to upgrade it to lvl 3 as soon as you can and have it support more than 4 towers. This is only suggestion based on numbers does not guarantee perfect defence from each attack.

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