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SHIELD Generator

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" Creates a powerful energy field that strengthens the defense of armored equipment and buildings. "

General Information

The SHIELD Generator creates a defensive field; increasing the defending players building's health (including and itself) or attack damage of other defensive buildings in the shield's range. This could prove to be a huge asset to any high level base. At level 3, the SHIELD Generator providers a 15% boost to either health or damage. 

*Note - As of update 31.03 on April 1, 2014, the SHIELD Generator no longer increases the health of Walls.  

Example

Except for the highest level bases, most players will come to a point where they will choose whether to build a SHIELD Generator or continue upgrading their existing buildings. Below is a functional example of this scenario. 

Building Level Cost Icon gold Buildings Affected Benefit 1 Benefit 2
SHIELD 1 3 000 000 Multiple +34.5hp each OR 2.8 Damage each
Watchtower  9->10 2 500 000 1 +30hp +9 Damage
Cannon 9->10 2 000 000 1 +60hp +10 Damage

So what does this tell us? If you build a SHIELD Generator and surround it by 5 level 9 Watchtowers, then you will gain the benefit of adding either 2.8 damage (14 total damage) or 34.5 hp (177.5 total health) to each building versus upgrading a Watchtower and gaining 30hp and 9 damage to that one building. 

Building Level Cost Icon gold Buildings Affected Benefit 1 Benefit 2
SHIELD 2 8 000 000 Multiple +69hp each OR 5.6 Damage each
Watchtower  9->11 7 500 000 1 +60hp +19 Damage
Cannon 9->11 7 500 000 1 +210hp +20 Damage

If you build a SHIELD Generator, upgrade it to level 2 and surround it by 5 level 9 Watchtowers, then you should expect a benefit of 5.6 damage (28 total damage) and 69 health (345 total health) to each building. The alternative, for the same cost, would be to upgrade a tower from level 9 to 11, which would grant a benefit of 19 damage and 60 health to one building only. 

Building Level Cost Icon gold Buildings Affected Benefit 1 Benefit 2
SHIELD 3 15 000 000 Multiple +90hp each OR 8.4 Damage each
Death Ray  3 15 000 000 1 +2400hp +70 Damage

If you are faced with the choice of building a SHIELD Generator or a Death Ray, the above table compares the benefits received. Sticking with the same scenario, if you had a generator that was level 3 and surrounded it by 5 level 9 Watchtowers, then you would expect a benefit of 8.4 damage (42 total damage) and 90 health (450 total health) to each building. Building a Death Ray and leveling it to level 3 would cost the same amount of resources, but carries a benefit of 70 damage and the addition of a 2400 health building. To gain the same amount of damage from a level 3 SHIELD Generator as you would gain from building a new Death Ray and upgrading it to level 3, you would need to surround it with 5 level 13 Watchtowers.

Building and Upgrading

Level Health Boost %  Range Upgrade cost Icon gold Upgrade time
1 1,400 5% 5 3,000,000 7 d
2 1,800 10% 6 5,000,000 10 d
3 2,200 15% 7 7,000,000 14 d

*Note - As of 6-24-14 the displayed amount on buildings affected by the SHIELD Generator do not show correctly.


Buildings
Army Barracks · Comcenter · Briefing Center · Lab · Special Forces · Rally Point · Workshop
Defense Airship Bomb · Air Torpedo · Big Bada Boom · Cannon · Death Ray · Defdrone · Dynamite · Flame Tower · Jericho · Lightning Gun · Mortar · SHIELD Generator · Spider Gun · Trap · Wall · Watchtower
Resource Gold Mine · Gold Storage · Oil Rig · Oil Storage
Other Clan HQ · Command Center · Decorations · Obstacles

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